![]() ![]() Ten years ago, we proved that we were happy to hold the Dead Space license to ransom if the fans didn't buy five million copies of Dead Space 3. "But, if I might switch shoes with Dead Space fans for a moment: from our perspective, writing and designing new installments in a franchise that please the core fans is really hard. "It's not what the core fanbase wanted," a second source might as well have chimed in but – importantly – didn't, other than in my head. ![]() The second game, too, if this one does well." But then we looked again at all those people who wanted Dead Space 4, and agreed it would be easier to flog them the first game all over again. But that sounded risky, so instead, we were going to say we'd found some lost design documents, or had some brave new vision for a reboot that would take players off the Ishimura with a reimagined cast of characters – you know, a bit like Modern Warfare did. ![]() "That’s what our core fanbase wants – we looked on Reddit and they were very clear. "At first we were going to just do Dead Space 4," the rep could have continued. If Electronic Arts had held a press junket when it announced it was remaking Dead Space, I can just picture a too-honest exec saying "Money," before I even had time to ask the question, “Why?”. (Image credit: EA / Motive ) Fetch me an elephant ![]()
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